Mixed reality cooperative gaming for older adults who rely on power mobility and their younger friends, family members, and acquaintances.

Designed with and for older adults who use mobility scooters and electric wheelchairs. Explored the notion of eudaimonics as a driver of meaningful and playful behaviour change.

Doctoral dissertation at the University of Toronto (2016).


Seaborn, K., Pennefather, P. S., & Fels, D. (2019). Eudaimonia and hedonia in the design and evaluation of a cooperative game for psychosocial well-being. Human–Computer Interaction. Cite
Seaborn, K. (2016). Evaluating hedonic and eudaimonic motives in human-computer interaction. In Proceedings of the 18th International Conference, HCI International 2016 (Vol. 9735, pp. 494–500). Toronto, ON: Springer. Cite
Seaborn, K., Satoh, Y., & Fels, D. I. (2016). Usability and safety of a head-up display during powered chair navigation: A pilot study. In Proceedings of the 10th International Conference on Universal Access in Human-Computer Interaction (UAHCI 2016), HCI International 2016 (Vol. 9739, pp. 628–638). Toronto, ON: Springer. Cite
Seaborn, K., Fels, D. I., & Pennefather, P. (2016). "Learn what we're going through": Attitudes of older powered chair users towards mixed reality games that involve power mobility. Universal Access in the Information Society, 15(4), 699–711. Cite Download
Seaborn, K., Fels, D. I., & Pennefather, P. (2015). A cooperative game for older powered chair users and their friends and family. In Proceedings of the 7th IEEE Games Entertainment Media Conference (pp. 52–55). Toronto, ON: IEEE. Cite
Seaborn, K., Fels, D. I., & Pennefather, P. (2015). Eudaimonia in human factors research and practice: Foundations and conceptual framework applied to older adult populations. In Proceedings of the 1st International Conference on Information and Communication Technologies for Ageing Well and e-Health (pp. 313–318). Lisbon, Portugal: SCITEPRESS. Cite




Lead Researcher, Interaction Designer, Software Developer, Data Analysis, Lead Writer


Carried out a full human factors engineering design, development, and evaluation process, including the creation of the digital game and mixed reality version with powered mobility devices