Shared Action

Shared Action

Explored the notion of shared action, or same time, same motion synchrony, as a design strategy for boosting feelings of empathy and connectedness between and within the generations.

Carried out a human-centred design and evaluation process with experts, elders, and young adults. Designed and co-developed a shared action game and two interfaces: a wrist exercise-style hand interface (with Nina “Ikea” Lee) and a foot-based smart shoe (with Marla Narazani).

Conducted three studies to evaluate the effect of the game and interfaces. Individual differences, generational preferences for touchscreen interaction, and pair gender were influential. Findings indicate that modulating the difficulty for elders can evoke an empathetic response in the younger participants. The smart shoe had broad appeal and seems best for intergenerational gaming.

Self-directed postdoctoral project funded by the Japan Society for the Promotion of Science (JSPS) at the University of Tokyo and RIKEN AIP (2018-19).

Publications

66010 {:YCFKQEV4},{:CEQKU8QI} 1 apa 50 date desc 1 1 title Seaborn, K. 11608 https://katieseaborn.com/wp-content/plugins/zotpress/

Year

2018-19

Roles

Lead Researcher, Interaction Designer, Software Developer, Data Analysis, Lead Writer

Contributions

Directed the project, oversaw all aspects of the game and physical prototype design, contributed the bulk of the code, conducted inferential and qualitative analysis of the data, lead writing of the papers

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