TY - CONF TI - Pinsight: A novel way of creating and sharing digital content through 'things' in the wild AU - Liu, Can AU - Bengler, Ben AU - Di Cuia, Danilo AU - Seaborn, Katie AU - Nunes Vilaza, Giovanna AU - Gallacher, Sarah AU - Capra, Licia AU - Rogers, Yvonne T2 - Proceedings of the 2018 ACM SIGCHI Conference on Designing Interactive Systems (DIS) AB - Existing platforms for sharing locative digital content rely on the use of mobile phones for accessing the content. This can be a major deterrent to wider public access and also hinders immediacy and ‘in the moment’ discoverability. Building on previous work in situated public installations, we developed Pinsight, a novel platform for enabling end-users, such as local communities, to create and share digital content in-situ with public audiences through physical interactive devices. Pinsight is based on a set of design principles that focus on supporting both the expressiveness of content creators and the appeal to public audiences. This paper describes the design of the platform and how it supports sharing knowledge in ways different to conventional media. Through preliminary evaluations and two in-the-wild studies, we explore how such a situated technology can be used by different user groups (content designers, history communities, local residents) for sharing content with public audiences (visitors, pedestrians, residents) in different contexts. C1 - Hong Kong C3 - DIS '18 DA - 2018/// PY - 2018 DO - 10.1145/3196709.3196782 SP - 1169 EP - 1181 PB - ACM UR - https://dl.acm.org/citation.cfm?id=3196782 KW - cv ER -