TY - JOUR TI - Accessible play in everyday spaces: Mixed reality gaming for adult powered chair users AU - Seaborn, Katie AU - Edey, Jamal AU - Dolinar, Gregory AU - Whitfield, Margot AU - Gardner, Paula AU - Branje, Carmen AU - Fels, Deborah I. T2 - ACM Transactions on Computer-Human Interaction (TOCHI) AB - The advent of affordable and powerful mobile technology has allowed for explorations in mixed reality that merges virtual and physical space. However, the social and entertainment value and efficacy of mixed reality platforms for adult powered chair users has not been widely explored. In this article, we introduce the Mobility Games project, which aims to produce a series of inclusive entertainment technologies and services for people who use powered chairs. We describe our first offering: an accessible, social mixed reality game for co-located mobile play in everyday spaces. Findings from two exploratory field studies and a post hoc observer survey show that adult powered chair users found the game to be entertaining and used a variety of path strategies as they learned to play the game. An initial set of theoretically and empirically informed guidelines for making mobile mixed reality games accessible to adult powered chair users with diverse abilities is proposed. DA - 2016/// PY - 2016 DO - 10.1145/2893182 VL - 23 IS - 2 SP - Article EP - 12 J2 - TOCHI LA - en SN - 1073-0516 ST - Accessible play in everyday spaces UR - http://dl.acm.org/citation.cfm?id=2893182&CFID=792769341 KW - cv ER -