TY - CONF TI - Evaluating hedonic and eudaimonic motives in human-computer interaction AU - Seaborn, Katie T2 - HCI International 2016 T3 - Lecture Notes in Computer Science AB - New measures of well-being are drawing the attention of researchers and practitioner in human factors generally and human-computer interaction (HCI) in particular. Following in the footsteps of previous scholarly endeavours in hedonic well-being (HWB), this paper argues for the adoption of eudaimonic well-being (EWB) in explorations of well-being in HCI. To this end, I report on initial findings from research in which I have evaluated the impact of hedonic and eudaimonic motives on gaming experience using a validated instrument developed by psychologists and adapted for use in HCI contexts. C1 - Toronto, ON C3 - Proceedings of the 18th International Conference, HCI International 2016 DA - 2016/// PY - 2016 DO - 10.1007/978-3-319-40397-7_47 VL - 9735 SP - 494 EP - 500 PB - Springer SN - 978-3-319-40397-7 KW - cv KW - psychological well-being ER -